How Do 2D Animators Line Their Characters?
2D animation has been around for decades, and the process of creating these characters has evolved over time. While 3D animators have always used meshes for their characters and objects, traditional 2D animation was created by drawing movements frame-by-frame. Now, 2D animators use a material made of conjoined polygons to “line” their characters.
What Is Line Lining?
Line lining is the process of creating a character or object using a series of connected polygons. This is similar to the wire cloth found at Home Depot, but it is specifically designed for 2D animation. The animator uses the polygons to draw the character, and then adds color and texture to create the desired look.
What Are the Benefits of Line Lining?
Line lining offers several advantages over traditional frame-by-frame animation. First, it is much faster and more efficient. Animators can create characters in a fraction of the time it would take to draw them frame-by-frame.
Second, line lining is much more flexible. Animators can easily adjust the character’s shape and proportions, as well as add details like facial expressions and clothing. This makes it much easier to create complex characters with realistic movements.
Finally, line lining allows animators to create characters that are more lifelike and detailed. By using polygons, animators can create characters with more realistic proportions and movements. This makes it easier to create characters that look and move like real people.
How Do Animators Use Line Lining?
Animators use line lining to create characters and objects for their animations. First, they create the basic shape of the character using the polygons. Then, they add details like facial features, clothing, and hair. Finally, they add color and texture to create the desired look.
Once the character is complete, the animator can begin to animate it. They can use the polygons to create realistic movements, as well as add details like facial expressions and clothing.
Line lining is a powerful tool for 2D animators. It allows them to create detailed and lifelike characters in a fraction of the time it would take to draw them frame-by-frame. By using polygons, animators can create characters with realistic proportions and movements, making it easier to create characters that look and move like real people.