The 15 Most Iconic Character Archetypes in Fighting Games
The fighting game genre has been around for decades, and in that time, certain character archetypes have become iconic. From the joke character to the big body character, here are the 15 most iconic character archetypes in fighting games.
1. Joke Character
The joke character is a character who is designed to be funny and lighthearted. They often have unusual moves or attacks that are designed to make the player laugh. Examples of joke characters include Dan Hibiki from Street Fighter and Johnny Cage from Mortal Kombat.
2. Run Away Character
The run away character is a character who is designed to be fast and agile. They often have moves or attacks that allow them to quickly move around the battlefield and avoid attacks. Examples of run away characters include Cammy from Street Fighter and Mileena from Mortal Kombat.
3. Big Body Character
The big body character is a character who is designed to be large and powerful. They often have moves or attacks that are designed to overwhelm their opponents with sheer power. Examples of big body characters include Zangief from Street Fighter and Goro from Mortal Kombat.
4. Composite Character
The composite character is a character who is designed to be a combination of two or more characters. They often have moves or attacks that are a combination of the moves of the characters they are based on. Examples of composite characters include Hugo from Street Fighter and Smoke from Mortal Kombat.
5. Mix-Up Character
The mix-up character is a character who is designed to be unpredictable. They often have moves or attacks that are designed to keep their opponents guessing. Examples of mix-up characters include Fei Long from Street Fighter and Scorpion from Mortal Kombat.
6. Install Character
The install character is a character who is designed to be powerful when given time to set up. They often have moves or attacks that are designed to be used in combination with other moves to create powerful combos. Examples of install characters include Akuma from Street Fighter and Sub-Zero from Mortal Kombat.
7. Stance Character
The stance character is a character who is designed to be able to switch between different fighting styles. They often have moves or attacks that can be used in different stances to create powerful combos. Examples of stance characters include Sakura from Street Fighter and Reptile from Mortal Kombat.
8. Puppet Character
The puppet character is a character who is designed to be able to control other characters. They often have moves or attacks that allow them to control their opponents and manipulate the battlefield. Examples of puppet characters include M. Bison from Street Fighter and Shang Tsung from Mortal Kombat.